The Village of Hommlet PDF: An Overview
The Village of Hommlet PDF is a complete scan of the original 2nd printing. This foundational AD&D module by Gary Gygax is readily available as a free download, often bundled with the T1-4. It’s a vital resource for DMs.
Origins as T1 Module by Gary Gygax
The Village of Hommlet stands as a monumental creation in the annals of Dungeons & Dragons, specifically designated as Dungeon Module T1, authored by the legendary Gary Gygax. Conceived as an introductory to novice-level adventure, it laid the groundwork for the expansive Temple of Elemental Evil campaign, becoming an indispensable starting point for countless players. Gygax’s original design depicted Hommlet as a village thriving at a woodland crossroads, a place once threatened by a profound, malevolent force. This historical context of past struggles, where the village became embroiled in a conflict between cosmic powers, provides a rich tapestry for adventurers to explore. The T1 module itself is a cornerstone, with Gygax meticulously detailing how Dungeon Masters should immerse themselves in its narrative and mechanics. He dedicated significant portions of text to guide DMs, ensuring they could effectively run the adventure and understand its nuances. This comprehensive approach, though not organized like later modules, requires thorough reading to grasp its full depth, highlighting Gygax’s intent for a deeply integrated and immersive experience. As one of the earliest official D&D adventures, Hommlet profoundly influenced subsequent module development, establishing a benchmark for detailed settings and player-driven narratives, directly stemming from Gygax’s pioneering contributions to the hobby.
Status as a Foundational AD&D Adventure
The Village of Hommlet holds an esteemed position as a foundational AD&D adventure, marking a crucial benchmark in the early development of Dungeons & Dragons modules. As Dungeon Module T1, it was specifically designed by Gary Gygax as an introductory-to-novice level experience, perfectly suited to onboard new players and DMs alike into the intricate world of Advanced Dungeons & Dragons. This module wasn’t just another adventure; it served as the inaugural chapter for the legendary Temple of Elemental Evil campaign, setting a grand stage for future exploits. Its detailed village, complete with a rich history of overcoming a “great, neighboring evil,” provided a living, breathing environment where player choices truly mattered. Gygax’s meticulous design philosophy, as evidenced by the extensive text devoted to guiding DMs, emphasized immersion and preparation. Unlike later, more streamlined modules, Hommlet required DMs to deeply engage with its content, highlighting its role in shaping the very standards for adventure design. This classic ADD adventure’s influence is undeniable, having helped define what players and Dungeon Masters could expect from a high-quality, engaging D&D experience, cementing its legacy as a cornerstone of the game.
Availability and Formats of the PDF
The Village of Hommlet, in its PDF format, is widely accessible across various digital platforms, serving as a cornerstone for old-school D&D enthusiasts. Many resources offer a complete scan of the 2nd printing of the original book, ensuring fidelity to Gary Gygax’s initial vision. These digital files are frequently found as free downloads, especially for older modules considered to be in the public domain or offered by sites like dndclassics.com. Dungeon Masters can acquire the Hommlet module either as a standalone PDF or as part of the larger T1-4 compilation, which integrates it into the full Temple of Elemental Evil campaign. File sizes for these PDFs can vary, with standalone versions often being around 13 MB or 34 MB, while the comprehensive T1-4 module can span 146 pages and be approximately 18 MB. Beyond digital downloads, some publishers offer physical softcover books that include the PDF version for free, providing a convenient dual-format option. These digital renditions are invaluable, often containing essential elements like detailed maps of the village, regional areas, and large-scale layouts of critical buildings such as the Inn, church, trading post, and guard tower, making the adventure readily available for modern play.
Content Specifics of the PDF Scan
The PDF scan of The Village of Hommlet offers an authentic reproduction of the classic module, specifically a complete scan of its 2nd printing. This digital format faithfully preserves Gary Gygax’s original text, which is notably extensive and rich in guidance for the Dungeon Master. Unlike more modern adventure layouts, Gygax’s instructions require thorough reading, as crucial details for running the module effectively are woven throughout, often in blocks that might initially seem less relevant but contain vital information. Beyond the narrative and DM advice, the PDF is replete with essential visual aids. It includes a detailed map of the village itself and the surrounding lands, providing a clear geographical context for the adventure. Furthermore, large-scale building layouts are present for key structures such as the Inn of the Welcome Wench, the church, the trading post, and the guard tower, detailing both main and upper floors. These maps are designed to be highly usable, enabling players to navigate the village and allowing DMs to present them without original name-tags, encouraging player annotation and discovery. The typical PDF version often spans around 24 pages and is approximately 13 MB, making it a comprehensive yet manageable resource.

Essential DM Guidance for Running Hommlet
Running Hommlet effectively requires thorough reading of Gygax’s extensive text, as vital information is interspersed throughout. The paramount goal is to make Hommlet feel like a dynamic, living town, rich with detailed NPCs and engaging elements.
Importance of Reading the Full T1-4 Module

For any Dungeon Master planning to run The Village of Hommlet, a comprehensive reading of the entire T1-4 module is absolutely paramount. Gary Gygax, the module’s creator, dedicated an extensive amount of text within this resource specifically to guide the DM on how to make this classic adventure truly come alive. Unlike many modern adventure modules, the original T1-4 is not always organized in a strictly linear fashion. Consequently, DMs must resist the urge to skim or skip blocks of text that might initially appear less relevant to the immediate Hommlet section.
Crucial information, subtle nuances, and broader campaign implications are often embedded in seemingly disconnected paragraphs. These details, though perhaps not immediately pertaining to Hommlet itself, are essential for understanding the larger narrative arc leading into Nulb and the Temple of Elemental Evil. The full PDF, often a complete scan of the original 2nd printing, offers insights into the overarching conflict and the historical context that profoundly shapes the village. A deep dive into the entire T1-4 ensures that DMs grasp the module’s intended design, allowing for a more authentic and impactful player experience, thereby leveraging Gygax’s invaluable guidance to its fullest potential.
Creating a Dynamic and Living Village
To truly immerse players, the village must transcend a mere collection of buildings and feel like a dynamic, living community. Gary Gygax’s original T1 module describes over 200 inhabitants, yet deliberately leaves many unnamed, presenting a unique opportunity for Dungeon Masters. This approach encourages improvisational storytelling and deep personalization. While the computer RPG adaptation offered names for some homeowners, DMs should embrace the creative freedom to invent names for the multitude of villagers encountered. It is crucial to meticulously record these invented names and their associated details, ensuring consistency across play sessions and allowing for recurring interactions that foster player connection and narrative depth. The goal is to make every encounter, even with a minor NPC, feel meaningful and contribute to the village’s vibrancy. The Inn of the Welcome Wench, in particular, should be established as the bustling heart of the community. It serves as the primary social hub where player characters can forge relationships, gather rumors, and engage deeply in the daily life of Hommlet. By emphasizing these organic interactions, the DM transforms a static setting into a vibrant, evolving backdrop for adventure, where the village itself becomes a memorable character in the campaign, rich with its own rhythms.
Populating Hommlet with Detailed NPCs
While the original T1 module outlines over 200 villagers, many are unnamed, offering DMs a rich canvas for personalization. To truly bring Hommlet to life, populating it with detailed NPCs is paramount. Beyond simply assigning names—which should always be noted down for consistency—consider giving each character a distinct personality, a simple ambition, or a secret. For crucial plot NPCs like Jaroo, Burne, and Rufus, it’s beneficial to develop them beyond basic templates, perhaps even rolling up full character sheets to enhance their depth and make them more colorful and memorable. This level of detail allows for more engaging interactions and unexpected plot developments. For instance, a guard at Rufus’s tower might have a secret romantic entanglement with a tavern wench, providing an unexpected social hook. An agent within a local camp could harbor a desire to escape, willing to trade information for protection from the player characters. These nuanced backstories and hidden motivations transform generic villagers into compelling individuals, fostering player investment. Encourage player characters to build relationships through side quests originating from these NPCs, or through casual conversations in the Inn of the Welcome Wench. Such detailed character development makes Hommlet feel less like a stage and more like a bustling community filled with real people, each with their own story, enhancing the overall campaign experience significantly.
Leveraging Side Quests for Player Engagement
Side quests are indispensable for transforming Hommlet from a static backdrop into a vibrant, interactive setting, significantly boosting player engagement. As observed in the computer RPG adaptation, these smaller tasks are excellent for helping player characters ingratiate themselves with the townsfolk, fostering a sense of belonging and earning valuable experience points. The Inn of the Welcome Wench, serving as the village’s primary social hub, becomes an ideal starting point for numerous such opportunities. Here, through casual conversations and requests, player characters can build genuine relationships with various villagers.
Instead of merely being told about the larger conflict, side quests allow players to organically discover the village’s history and emerging threats. For instance, assisting local farmers with brigand attacks on the roads leading into and out of Hommlet directly connects players to the dangers lurking beyond the village’s perceived safety. These minor adventures can subtly introduce elements that pique curiosity about the Moat House, the module’s central focus, without a heavy-handed push. By completing these tasks, players become invested protectors of Hommlet, making their eventual journey to the Moat House a natural progression driven by earned relationships and a desire to safeguard their newfound allies. This approach ensures players feel intrinsically motivated, making their adventure more meaningful.
Introducing Secrets and Legacies
Introducing secrets and legacies is crucial for imbuing Hommlet with a profound sense of depth and intrigue beyond its surface appearance. These hidden elements transform the village into a dynamic tapestry where every character, location, or seemingly mundane detail might conceal a compelling narrative. The module itself hints at such opportunities, encouraging DMs to envision a truly living town where whispers and untold stories abound. For instance, a seemingly ordinary guard stationed at Rufus’s tower could be secretly wooing a tavern wench, creating a minor romantic subplot that offers players a glimpse into local life or even a chance to mediate. More significantly, an agent within a labor camp might secretly desire escape, willing to offer vital information to player characters in exchange for protection. Such secrets provide immediate, tangible plot hooks and foster a richer role-playing environment. Legacies, whether historical artifacts, ancient feuds, or forgotten pacts, can connect the present-day events to Hommlet’s past struggles, especially its involvement in the wider conflict against the Temple of Elemental Evil. Crafting these intricate layers of hidden truths and historical weight empowers players to uncover narratives through investigation and interaction, making their experience in Hommlet far more memorable and impactful. These elements ensure the village feels genuinely lived-in, where every corner holds a revelation.

Key Narrative Elements and Hooks

The Inn of the Welcome Wench serves as a pivotal social hub for player interaction and gaining local history. Initiating the Moat House adventure requires compelling hooks, perhaps through villager interactions or brigand attacks. Customizing core NPCs and magic items enriches the narrative significantly.
The Inn of the Welcome Wench as a Social Hub
The Inn of the Welcome Wench is pivotal, truly serving as the “star of the town” and Hommlet’s primary social hub. It’s the ideal place for player characters to forge lasting relationships with the numerous townsfolk through evenings spent in its common room and engaging in informal side quests. The Inn provides an organic setting for adventurers to gather local gossip, overhear rumors, and slowly uncover the village’s rich history. While the module details this background, the Inn offers the essential “mouthpiece” for these tales to emerge naturally through character interactions.
By becoming friendly with the villagers encountered here, PCs gain invaluable insights and build connections vital for future endeavors. For instance, a simple chat could reveal a secret liaison between a guard from Rufus’s tower and one of the tavern wenches, adding immediate intrigue and personal stakes. These smaller, emergent narratives make Hommlet feel like a dynamic, living settlement. The module even provides a large-scale map of the Inn, underscoring its importance and the depth of detail available for Dungeon Masters to bring this bustling establishment to life, drawing players deeper into the unfolding story and setting the stage for greater challenges beyond its welcoming doors.
Initiating the Moat House Adventure
Initiating the Moat House adventure, which serves as the true core of the T1 module, often presents a challenge for Dungeon Masters. The original text explicitly states there’s “no set way” to guide player characters towards this crucial location, making it the DM’s responsibility to cultivate their interest. One effective method involves leveraging the relationships built within Hommlet itself. As the party grows friendly with villagers, particularly through interactions at the Inn of the Welcome Wench, they can naturally become privy to the town’s history. Hearing tales of the village’s past struggle against a “great, neighboring evil” or local anxieties about the ruined Moat House can pique their curiosity and provide organic hooks.
Alternately, more direct instigation can be used. The presence of brigands attacking travelers on the roads leading in and out of Hommlet offers a clear and immediate call to action. Characters might encounter these threats firsthand, or hear desperate pleas from townsfolk about stolen goods or kidnapped individuals, directly linking the brigand activity to the Moat House. This external pressure compels players to investigate the source of these disturbances, drawing them inexorably towards the Moat House and the greater dangers it holds, thus seamlessly transitioning from village life to dungeon exploration. The key is presenting compelling reasons for their pursuit.

Integrating Town History and Local Threats
Effectively integrating Hommlet’s rich history and current local threats is crucial for an immersive experience. The module details the village’s past entanglement with a “great, neighboring evil,” but this lore isn’t always explicitly voiced. DMs should ensure this history becomes accessible, often through the town’s social fabric. The Inn of the Welcome Wench, as a central hub, is ideal for characters to learn about Hommlet’s legacy. As PCs build relationships with townsfolk and engage in side quests, they uncover snippets of information about the past conflict and its lingering shadows, hinting at the nearby Temple.
Beyond historical echoes, current threats must be woven into village life. Brigands attacking travelers on roads to and from Hommlet serve as tangible, immediate dangers. These encounters provide combat opportunities and reinforce regional vulnerability, hinting at larger forces at play. By making the village’s prosperity hard-won and under renewed siege, DMs heighten player investment. This blend of historical context and present dangers transforms Hommlet from a mere starting point into a living, breathing world with its own ongoing struggles, encouraging deeper exploration into the wider conflict.
Customizing Core NPCs and Magic Items
When running Hommlet, enhancing the narrative involves customizing its core Non-Player Characters (NPCs). DMs are encouraged to truly roll up characters for key figures such as Jaroo, Burne, and Rufus, rather than relying strictly on templates. This approach injects more color and personality into these vital plot NPCs, making them memorable and engaging for players. While using templates saves time, investing in unique backstories, motivations, and quirks for these characters significantly enriches the player experience, fostering deeper interactions within the village and its surrounding areas.

Equally important is a thoughtful approach to the magic items discovered throughout the adventure. There’s a strong recommendation against overly “nerfing” the magic items listed in the original T1-4 module’s appendix. Even when adapting for systems like 5th Edition, which often encourages lower magic tier play, many of the items found are described as rare encounters and items of legend. Diminishing their power too severely can undermine their legendary status and the sense of accomplishment players feel. Maintaining their intended potency preserves the classic feel and impact of these storied artifacts, making discovery truly impactful.

Maps and Visuals for Enhanced Play
The Hommlet module includes essential maps for player and DM use. These range from detailed village and regional maps to large-scale layouts of key buildings like the inn and church. Visuals enhance navigation and player interaction, making the setting truly come alive.
Detailed Village and Regional Maps
The PDF version of “The Village of Hommlet,” a faithful scan of the original 2nd printing, includes crucial detailed village and regional maps. These cartographic representations are fundamental to the module’s core experience. The village map meticulously outlines Hommlet’s quaint layout, its key buildings, and the crucial crossroads. Simultaneously, the regional map broadens the scope, depicting the surrounding woodlands, roads, and geographical features, effectively establishing the wider context of the adventure. This dual perspective is vital for DMs to convey the module’s setting and for players to grasp the distances and relationships between various points of interest. The maps are designed for clarity, allowing players to navigate the area effectively without excessive modern labeling. This encourages players to make their own notes and add personal tags as they explore and uncover secrets. Though rooted in Greyhawk, the generic yet effective nature of these maps facilitates their adaptation, allowing DMs to easily transplant Hommlet into other campaign settings, such as replacing it with a town like Secomber in the Forgotten Realms, thereby extending the module’s enduring legacy and utility across fantasy worlds.

Large-Scale Building Layouts
The Hommlet PDF, a comprehensive scan of the original module, significantly enhances gameplay through its inclusion of large-scale building layouts for critical village structures. These detailed blueprints extend beyond the general village map, offering specific floor plans for locations such as the Inn of the Welcome Wench, the village church, the bustling trading post, and the formidable guard tower. Each layout meticulously illustrates the main floor and often upper rooms, providing DMs with precise spatial information crucial for managing encounters, tracking character movement, and detailing interiors. For instance, the Inn’s diagram aids in visualizing social hubs, private chambers, and potential secret passages, vital for narrative development and player interaction. The church’s layout helps define its sacred and functional areas, while the trading post map clarifies vendor stalls and storage. Similarly, the guard tower’s multi-level depiction is essential for understanding its defensive capabilities and the placement of its personnel. These large-scale visuals are indispensable for fostering deep immersion, allowing players to truly envision the architecture they explore and for DMs to dynamically describe environments, ensuring a richer, more tactical, and visually informed adventuring experience within Hommlet’s pivotal locations.
Player Interaction with Maps
Player interaction with the maps provided in The Village of Hommlet PDF is a dynamic and engaging aspect of the adventure. The clear and highly usable maps, including detailed village and regional layouts, are designed to facilitate player navigation without being overly prescriptive with pre-assigned name-tags. This deliberate choice encourages players to actively engage with the cartography, allowing them to add their own tags and notes directly onto the maps as they explore and discover the various locations and their inhabitants. Such personalized annotation transforms a static game aid into a living document, reflecting the party’s unique journey and accumulating knowledge. Whether marking the Inn of the Welcome Wench, the trading post, or the guard tower, players become cartographers of their own experience. This hands-on approach deepens immersion and fosters a sense of ownership over their exploration of Hommlet. The maps effectively serve as a foundational tool for tracking progress, recalling important encounters, and planning future movements, making the geographical understanding of the village an integral part of the player’s adventure rather than merely a background element.

Hommlet’s Broader Context and Legacy
Hommlet, originally embroiled in a wider conflict, holds a significant legacy. Its adaptable framework, allowing replacement in settings like Secomber, showcases its enduring appeal. This module shaped early AD&D adventures profoundly.
Hommlet’s Role in a Wider Conflict
The seemingly tranquil Village of Hommlet is not merely an isolated hamlet; it serves as the critical initial staging ground for a much grander, more perilous campaign. As the introductory module T1, it directly precedes the infamous Temple of Elemental Evil, establishing the foundation for players’ engagement in a struggle of cosmic proportions. Historically, Hommlet once found itself deeply embroiled in a significant conflict, specifically “the struggle between gods and demons,” indicating its past as a focal point for powerful, otherworldly forces. This foundational narrative element explains the lingering tensions and the presence of suspicious characters within and around the village. The module skillfully introduces the aftershocks of this past “great, neighboring evil,” which nearly consumed the community years prior. The village’s current prosperity, while apparent, is built upon the uneasy peace following this immense struggle, and the resurgence of sinister influences from the nearby Temple threatens to shatter it. Understanding Hommlet’s position within this overarching narrative, as the gateway to the broader ToEE campaign, is crucial for Dungeon Masters. It transforms the seemingly simple village encounters into vital clues and early skirmishes leading to epic confrontations, linking local events to world-altering stakes and foreshadowing the larger, more dangerous world beyond its borders. The module implicitly positions Hommlet as the first domino in a chain of events that will determine the fate of the region, if not beyond.
Adapting Hommlet to Different Settings
Hommlet, while intrinsically linked to the classic Greyhawk setting, possesses a remarkable adaptability that allows Dungeon Masters to seamlessly integrate it into a myriad of other campaign worlds. Its appeal lies in its fundamental structure: a small, recovering village nestled at a crossroads, recently touched by a great evil, yet striving for peace. This universal premise makes it an ideal module for transplanting. For instance, within the Forgotten Realms, Secomber is often cited as a common and effective replacement for Hommlet. The module’s detailed maps, including village layouts and building specifics, are generic enough to function perfectly in diverse geographical contexts. DMs can easily reskin local deities, political factions, and regional threats to align with their chosen setting’s lore, without needing to overhaul the adventure’s core plot or NPC interactions. The essence of Hommlet – the welcoming inn, the suspicious characters, the looming threat of the Moat House – remains potent regardless of its specific world. This flexibility extends beyond just geographical location; the module’s thematic elements of rebuilding, hidden dangers, and nascent heroism resonate across various fantasy genres and systems, proving its enduring utility as a starting point for new campaigns or as a pivotal location within established ones, making it a truly versatile foundation for adventure.
